MARKETING USING GAMIFICATION
TGS-2020505157
This module is designed to manage projects related to game-based marketing efforts to drive customers’ engagement and loyalty and report findings on the effectiveness of game-based marketing efforts.
Upon completion of this unit, participants will be able to apply them at the workplace which include:
Time:
9am to 6pm
Venue:
Marina Square, #03-130
6 Raffles Boulevard,
Singapore 039594
Duration:
16 Hours
(Including Assessment)
Course Fee(s):
$486.00 (GST Included)
Singaporeans 40 above – $171.00
Singaporeans 40 below or PR – $261.00
We use a number of experiential methods of learning in this module:
Participants are required to undertake assessments which may take the form of: